Long after bagging that platinum trophy and exploring everything there is to see on Tsushima and Iki Island, Legends will always be waiting.Legends contains nine story chapters and one three-part raid.Īfter the initial invasion of Tsushima by the Mongol Empire, The evil and demonic Oni were unleashed upon the mortal realm. Rivals is by no means a cakewalk yet streamlines this process. However, finding teams to complete raids or Nightmare difficulty matches is tough. This is ultimately what keeps players coming back, unlocking and upgrading gear to max out the four playable classes. However, popping it open will spawn a cadre of elite enemies to your location.įor long-time Ghost of Tsushima: Legends fans, Rivals offers a better way of getting that sweet top tier loot. You’ll also find an Oni chest stuffed with Magamata. Caged Onryo lie scattered across each map and, when freed, will appear before your opponents as deadly spectral warriors. Sucker Punch have cleverly reworked what they already had with Legends, that competitive twist turning each match into a nail-baiting samurai showdown.īonus layer of strategy come into play, too. This will summon a control point that you’ll then need to defend for three waves, each wave packing stronger Oni to kill.Īlthough disorienting at first, this has quickly become my go-to activity whenever playing Ghost of Tsushima. In order to progress to the second half of a Rivals match, you and your partner need to cash in 65 of these bad boys. These unlockable modifiers will vary as you hop between the four Rivals maps currently available. For example, you can lengthen the time it takes them to revive one another, shorten their max health, or even bombard them with fire arrows from the menacing hwacha. You can spend it at shrines, dropping temporary distractions and curses into your rivals’ gauntlet.
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